![]() Increases Health at same rate plus 500 Armor each Upgrade Tier. Adds 50% more health and 1000 recoverable armor. Both Ramp up with each Upgrade Tier level, & Tier 5 makes all burst weapons full auto. Increases damage output by 250% and healing output by 500%. Tier 5 let’s you permanently choose an effect to add to your desired weapon (for a price).ĭoubleTap: 2000 Points. Chance percentage increases with each Upgrade Tier as well as timers/damage. Earth (green ring) Roots all enemies in place for 4 seconds, dealing massive damage & hacking all enemies that survive. Lightning (purple ring) stuns all enemies in radius for 3 seconds & deals slight damage, however enemies that walk into the radius of an affected enemy will also receive the effect. Wind (yellow ring) knocks all enemies down while launching them back dramatically & does significant damage. Fire (red ring) burns all enemies in radius for 5 seconds. Ice (blue ring) freezes all enemies in a given radius in place for 8 seconds. 1 in 20 chance of having an elemental splash effect on the enemies. After Tier 3 Headshot Damage ramps up w/ subsequent upgrades & bonus points attributed for consecutive critical hits.Įlemental Pop: 4000 Points. Regens Health of Event Player, & Life steal increases with each Upgrade Tier. ![]() Automatically snaps crosshairs to the head if previous shot was not a headshot and health is below 3/4 (this is to prevent the aim assist from snapping the reticle rapidly every time you don’t get a critical hit). Tier 5 Adds Elemental Effect based on Wrath of Ancients upgrade path.ĭeadshot: 1500 Points. Sleep time & damage ramps up with each Upgrade Tier, as well as radius. Sets all enemies in a radius asleep upon reloading and deals slight damage. Important to note this is one of the few ways to recover health after getting damaged by special enemies!Įlectric Cherry: 1500 Points. Tier 5 Quick Revive Auto revives Players when shields finish Regen. Health Regen Rate also increases with each Tier plus 100 Shields each. Invincibility window for you and allies after revive increases with Upgrade Tier. Adds 500 Shields to player, increases revive time drastically, and heals you and all allies in a certain radius to full health upon revival. ![]() Thanks in advance for any insights, & hope everyone enjoys! I have also finished an Easter Egg script that will be added when I find ways to condense the code. Any/All bugs I am aware of can be fixed in game with Debugger! Currently working on scripts to add new features, perks, mechanics, power ups, etc. Please let me know any bugs, balance changes, or ideas I should fix or implement, or if a new crash problem arises. It is optimized for four players but can handle 6 with some crash prevention intervention. Classic Perks are all included, as well with Pack effects on certain weapons, different enemy types, & typical round progression. It’s complete with origins type power, custom weapon names, Pack-A-Punch, & damage, ammo, and mystery box rarity rates. In the process of creating a Black Ops 2 like zombies experience in Overwatch. Scroll to bottom to see all Update Plans. Workshop link below, Discord is same as my Reddit! ![]()
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